﻿using Tools;
using UnityEngine;

public class SystemLogicManager : SimpleSingletonProvider<SystemLogicManager>
{
    /// <summary>
    /// 登录系统
    /// </summary>
    public LoginSys login;

    /// <summary>
    /// 房间系统
    /// </summary>
    public LobbySys lobby;

    /// <summary>
    /// 对战系统
    /// </summary>
    public BattleSys battle;

    public void Init()
    {
        login = new LoginSys();
        lobby = new LobbySys();
        battle = new BattleSys();
        Debug.Log("Init System Done;");
    }
}